Utilize este identificador para referenciar este registo: http://hdl.handle.net/10400.1/9792
Título: Surface collision detection for virtual prototyping
Autor: Figueiredo, Mauro
Palavras-chave: Collision detection
Virtual prototyping
Bounding volume hierarchies
Data: 2009
Editora: IADIS
Resumo: This paper presents an efficient collision detection algorithm designed to support assembly and maintenance simulation of complex assemblies. This approach exploits the surface knowledge, available from CAD models, to determine intersecting surfaces. It proposes a novel combination of Overlapping Axis-Aligned Bounding Box (OAABB) and R-tree structures to gain considerable performance improvements. This paper also shows an efficient traversal algorithm based on the R-tree structure of Axis-Aligned Bounding Boxes to determine intersecting objects and intersecting surfaces between three-dimensional components, for supporting the recognition of constraints in assembly and disassembly operations in virtual prototyping environments. The implementation of the proposed collision detection algorithm performs well against moderately complex industrial case studies. Current experimental results show that this implementation is effective in determining intersecting surfaces at interactive rates with moderately complex real case studies.
Peer review: yes
URI: http://hdl.handle.net/10400.1/9792
ISBN: 978-972-8924-84-3
Versão do Editor: http://www.iadisportal.org/cgvcvip-2009-proceedings
Aparece nas colecções:CAC2-Artigos (em revistas ou actas indexadas)

Ficheiros deste registo:
Ficheiro Descrição TamanhoFormato 
09_IADIS_published.pdf371,13 kBAdobe PDFVer/Abrir


FacebookTwitterDeliciousLinkedInDiggGoogle BookmarksMySpace
Formato BibTex MendeleyEndnote Degois 

Todos os registos no repositório estão protegidos por leis de copyright, com todos os direitos reservados.