Browsing by Author "Veiga, Pedro Alves"
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- Curating the everywhere museum of everythingPublication . Veiga, Pedro AlvesThe Everywhere Museum of Everything is a research and action proposal founded on the array of aestheticised online content, which can be purposefully and critically curated in order to create a meaningful territory of contemporary online culture, art and knowledge creation. This abundance of content is rooted in a culture of consumerism, blackboxed mobile applications and social networks. Individual experiences in the physical world have been transformed by onlineness, a combination of the pervasive use of mobile devices and applications over Internet access, used to share opinions and evidence through original and remixed media, often complemented by hashtagging. Even if the majority of this content quickly becomes irrelevant and forgotten, it can still be accessed through an augmented view of the world, as digital media is frequently anchored to locations through geotagging or referencing. This vast collection lacks systematization and classification, but presents multiple possibilities for artists, curators and scholars.
- Generative theatre of totalityPublication . Veiga, Pedro AlvesGenerative art can be used for creating complex multisensory and multimedia experiences within predetermined aesthetic parameters, characteristic of the performing arts and remarkably suitable to address Moholy-Nagy's Theatre of Totality vision. In generative artworks the artist will usually take on the role of an experience framework designer, and the system evolves freely within that framework and its defined aesthetic boundaries. Most generative art impacts visual arts, music and literature, but there does not seem to be any relevant work exploring the cross-medium potential, and one could confidently state that most generative art outcomes are abstract and visual, or audio. It is the goal of this article to propose a model for the creation of generative performances within the Theatre of Totality's scope, derived from stochastic Lindenmayer systems, where mapping techniques are proposed to address the seven variables addressed by Moholy-Nagy: light, space, plane, form, motion, sound and man ("man" is replaced in this article with "human", except where quoting from the author), with all the inherent complexities.
- How experience, attention and ubiquity economies affect the role of digital media art and artistsPublication . Veiga, Pedro Alves; Tavares, Mirian; Alvelos, HeitorThis article seeks to demonstrate the impact three economic concepts that gained traction in the last decades of neoliberalism - experience, attention and ubiquity - have caused in the current role of digital arts and artists in society, both on and off-line, as well as how they have changed the arts ecosystem, namely by altering the relationships between artists, audience, curating, public spaces - material and virtual, academia and companies. It addresses the commoditisation of creativity and innovation, which are now organised and consumed like products. It also offers insights on how the concept of art ownership has been replaced by experience, how mass-individualization of the selfie generation artists in a globally aestheticised and exposure-addicted world has contributed to the dismantling of community and association mind-sets and how the architecture of participation, presented as a vector of globalisation, inclusion, and democratisation of access to creation and enjoyment, actually revealed itself as a vector of inequality. It concludes by showing how hacktivism and artivism rise as new vanguards in an environment that is written and reads itself, bridging materiality and virtuality, in a multiplicity of blended spaces.
