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Augmented reality in formal learning environments Intervention in a Visual Education textbook

dc.contributor.authorGomes, Jose
dc.contributor.authorGomes, Cristina Maria Cardoso
dc.contributor.authorOliveira, Lidia
dc.date.accessioned2019-11-20T15:07:57Z
dc.date.available2019-11-20T15:07:57Z
dc.date.issued2017
dc.description.abstractThis article describes an intervention carried out on a 2nd Cycle of Basic Education Visual Education (VE) textbook in formal learning context, using mobile computing devices (smartphones and tablets) and Augmented Reality technology (AR). AR experiments were developed with the Aurasma Studio application and implemented with the Aurasma app. The prototypes produced were the subject of an experimental comparative study aiming to know the effects of the intervention on the students' learning achievements. Results suggest that the augmented textbook contributes to better learning results than the traditional textbook.
dc.identifier.issn2166-0727
dc.identifier.urihttp://hdl.handle.net/10400.1/13285
dc.language.isopor
dc.peerreviewedyes
dc.publisherIEEE
dc.relation.ispartofseriesIberian Conference on Information Systems and Technologies
dc.titleAugmented reality in formal learning environments Intervention in a Visual Education textbook
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceLisbon, Portugal
oaire.citation.title2017 12th Iberian Conference on Information Systems and Technologies (Cisti)
oaire.citation.title12th Iberian Conference on Information Systems and Technologies (Cisti)
person.familyNameGomes
person.givenNameJose
person.identifier.orcid0000-0003-4504-6208
rcaap.rightsrestrictedAccess
rcaap.typeconferenceObject
relation.isAuthorOfPublicationc45e9cb3-fbf7-4811-81ce-6d36fb2efc3a
relation.isAuthorOfPublication.latestForDiscoveryc45e9cb3-fbf7-4811-81ce-6d36fb2efc3a

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