CAC2-Artigos (em revistas ou actas indexadas)
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Recent Submissions
- Digital narratives & urban artivist networks. A theoretical-methodological approach.Publication . Carvalho, Isabel Cristina; Viegas, Sílvia LeiriaThis article explores the disciplinary and thematic convergences of digital media art, urban life and social activism (in the digital plan), merging into a cohesive exploration of digital narratives and their role in supporting and boosting urban artivist networks. In fact, digital tools provide unique opportunities to broaden the scope and impact of socially-engaged art, primarily through artivist practices, while highlighting and emphasising inspiring existences and positions concerning urban rights and building citizenship. As such, in this exploratory essay, we seek to stress the importance of building counter-narratives from the grassroots based on ways of life, habits, customs and everyday experiences historically overlooked by dominant systems while at the same time building a theoretical-methodological framework to deconstruct urban strategies and practices and support different forms of self-representation. We will use two complementary dimensions to build our approach: (1) collecting, interpreting and processing data and (2) giving visibility to the referred alternative narratives. Regarding urban processes and physical spaces, these dimensions follow Lefebvre's structural thinking on the production of social space and the right to the city [1] [2], pointing out activist methodologies, e.g. those following principles of social justice, human rights, inclusion and equity, among others giving voice and space to the vulnerable individuals and communities.
- Spheri v1: a body tracking artefact to interact with spherical perspective drawings made on-the-flyPublication . OLIVERO, LUCAS FABIANThis article presents Spheri, the latest version of the artefact formerly known as "I'm Watching You/Me" (IMWYM). Spheri explores the use of Hybrid Immersive Models (HIMs) for artistic applications of immersive environments, created from handmade spherical perspective drawings. The development is framed within the ongoing investigation of Handmade Immersive Art (HIA). The article discusses the artistic and technical implications of utilizing body tracking for navigating a VR environment and analyses user experiences, and their engagement with immersive environments. Spheri is the first web-based and independently coded version of the artefact, and it represents a significant improvement with new features such as an illustrator-centred navigation system, smoother navigation, and enhanced stability. The article contributes to the field of handmade created immersive environments, and it highlights the potential implications for artists, designers, illustrators, and educators.
- Âmago II: the creative process of an underwater vietnamese self-portraitPublication . Costas, Susana; Mendes da Silva, BrunoThis short paper explores the legacy of video art, challenging conventions of representation and perception while blurring boundaries between physical and virtual realities. It focuses on the digital creation process of the video artwork Amago II, which delves into themes of self-representation, self-narratives, and cultural symbolism of spaces and objects. The video art employs visual metaphors to guide the viewer through a diachronic experience, reflecting deliberate technical and aesthetic choices. The culmination of these choices results in the presentation of the artwork and its reception by the audience.
- Drawn onto a skybox: An invitation to collaborative immersive drawing using the Spheri platformPublication . Araújo, António Bandeira; OLIVERO, LUCAS FABIAN; Bandeira, AntónioWe describe an installation that invites the audience to collaborate on the performance of immersive drawings that will be visualized on-the-fly using the custom hardware-software platform Spheri. These drawings are made on a flat surface using traditional physical materials and following a modular tracing process that helps the user conform to the rules of cubical spherical perspective. Concurrently with the drawing performance, the Spheri platform captures the drawing and converts it into an immersive VR visualization on-the-fly, while tracking the drawing motion and choosing the camera viewpoint accordingly. The installation explores the new media of immersive handmade perspectives as well as new forms of intuitive and performative visualization. Countering the expectations of digital media as instruments for efficiency and ease of production, it aims instead at leading the user into slow and pondered geometrical thinking through handmade immersive drawing.
- The weight of water: digital artefact to blow the whistle on mental health issues in swimming athletesPublication . dos Santos, Patrick; Mendes da Silva, BrunoThis paper aims to contextualize and describe the process of creating and developing an interactive film-campaign, "The Weight of Water", which aims to raise awareness and inspire a change in public perception about mental health in High-performance Sport, with a particular focus on swimming. It seeks to outline a discussion on the agency of cinematic interactivity in promoting the public's engagement, and its consequent relevance in the context of "Social Good Campaigns". Through narratives based on real testimonies of Olympic swimmers, "The Weight of Water" challenges the "spect-actor" to navigate between two films, between the "poetry" of swimming and the "pressure" of present-day elite sports. The "click" of the mouse, which allows switching between the two films, is analyzed in its double condition, as a manifestation of the "spect-actor's" agency as much as a symbol-sign of the infinitesimal gesture that separates success from frustration in sports competition.
- “Rejeitorio”: the battle of man against a river: contextualization and creative process of the second version of the artifactPublication . Argôlo, Inês Regina B. de; Mendes da Silva, Bruno; Borges, GabrielaThe paper contextualizes and discusses the creative process of the artifact “Rejeitorio”: The battle of man against a river (2019-2023), second version of the artwork “Rejeitorio” (2019). This artwork consists of an interactive video installation in the context of digital media that points to the emergence of the defense of the São Francisco River, one of the most important in Brazil.
- Insights from a digital diary: exploring the creative process of the game-installation in[The Hate Booth]Publication . Tavares, Mirian; Mendes da Silva, Bruno; Costas, Susana; Bidarra, JoséThis article proposes an approach to the creative gesture, particularly in digital art, and the methodologies that provide access to the process of creation. It suggests a study on the development of a digital journal to document and reflect on the creative process, with a specific focus on the In[The Hate Booth] project. Through analysing entries in the project's digital journal, the research explores the artistic process and the development of the artwork. The findings highlight how digital journals may ease idea exploration, conceptual breakthroughs, and critical insights of the creative work, also emphasizing the importance of documenting the process for digital preservation.
- Cinema or the persistence of illusion: a video installation between pre and post cinemaPublication . Gavina, AnaThis paper presents a proposal for a video installation that combines pre-cinematic works and devices with images generated by the Artificial Intelligence program Deforum Stable Diffusion.
- Live cinema: composing linear narratives through untouchable interfaces and the performers' body movementsPublication . Mendes da Silva, Bruno; Caeiro Perfeito, Ana de JesusThis paper discusses the concept of "live cinema" — a sub-genre of digital media art — through the ideas and perspectives of theoretical authors, from the silent film era to the digital media art era. It reflects on issues relating to narratives and interactivity, analyzing four works of live cinema: Super Everything, Massive Attack vs Adam Curtis, Moda Vestra and Safara — Lucid Dream 2020. By way of comparison, the same issues are addressed in three artistic projects from other subgenres of digital media art: Cadavre Exequis (interactive film), Stephen Kloss (audiovisual performance), Hantrakul & Kaczmarek (electronic music). The author proposes to develop a theoretical basis of reference, to compose linear narratives in live cinema performances, through untouchable interfaces and the performers' body movements. The present study is the intermediate results of a PhD thesis, with a practice-based research methodology in artistic practice.
- The Faro museum poster collection: demo of a prototype for a digital exhibitPublication . Carrega, Jorge; Mendes da Silva, Bruno; d'Orey, Rui; Martins, AlexandreIn 2022, the CIAC - Center for Arts and Communication Research and the Municipal Museum of Faro initiated a collaboration to study, enrich, and promote a collection of posters that belonged to the Portuguese scenographer Joaquim António Viegas. This partnership includes, among other initiatives, the production of an exhibition, set to take place in 2024, dedicated to early 20th-century Italian cinema posters. Additionally, a group of CIAC researchers is planning to simultaneously inaugurate a virtual exhibition that not only simulates the physical display but also adds exclusive materials and information to the digital version. In this paper, we detail the initial stages of the development of the 3D virtual exhibition. We describe the progress made so far, and this document serves as a record of the exploratory process surrounding this endeavor. Furthermore, we propose to present the current state of the project through a video demonstration, providing a tour of the virtual room and exhibition. The prototype we are currently working on is intended to serve as a model and proof of concept for digital representations and reinterpretations of future exhibitions featuring this unique legacy.