Repository logo
 
Publication

Small CPU times and fast interactivity in sonar seabottom surveys

dc.contributor.authorLoke, R. E.
dc.contributor.authordu Buf, J. M. H.
dc.date.accessioned2015-11-04T12:04:37Z
dc.date.available2015-11-04T12:04:37Z
dc.date.issued2004
dc.description.abstractSonar profiling of the seabottom provide 3D data sets that can cover huge survey areas with many gaps. This paper describes a multiresolution framework or visualization pipeline that is being optimized for dealing with such data, taking into account both the CPU time and the user interactivity. This paper describes the techniques employed: (a) the construction of a quadtree that allows to eliminate gaps by interpolating available 3D data, (b) a first but coarse visualization at a high tree level in order to rapidly change or adjust the region of interest, and (c) a very efficient triangulation (mesh reduction) that allows for a fast interactivity even at the highest detail level. By using one single octree, all processing can be combined because (1) gaps can be filled by interpolation since they are smaller at higher tree levels, and (2) connected components can be projected down the tree and refined using the data available there. As a result, huge data sets can be visualized in near realtime on normally-sized discrete grids using shading instead of wire-frames, and this enables a fast searching for objects in the seabottom. Real CPU times are presented for a real sonar data set which is visualized at a low resolution, showing the overall shape of the seabottom, and at a high resolution, showing a (semi-)buried pipeline. In order to detect an object at such a high resolution additional techniques are applied to the data: (a) an interslice interpolation in order to cope with the increased data sparseness and (b) a maximum-homogeneity filtering in order to cope with the decreased signal-to-noise-ratio. After the extraction of the pipeline a thinning technique is applied in order to be able to quantify its length.
dc.identifier.doihttps://dx.doi.org/10.1109/TDPVT.2004.1335403
dc.identifier.isbn0-7695-2223-8
dc.identifier.otherAUT: DUB00865;
dc.identifier.urihttp://hdl.handle.net/10400.1/6980
dc.language.isoeng
dc.peerreviewedyes
dc.publisherIEEE
dc.relation.isbasedonP-000-DYE
dc.titleSmall CPU times and fast interactivity in sonar seabottom surveys
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceThessaloniki, Greece
oaire.citation.endPage851
oaire.citation.startPage844
oaire.citation.title2nd International Symposium on 3D Data Processing, Visualization, and Transmission. proceedings, 2004
person.familyNamedu Buf
person.givenNameHans
person.identifier.orcid0000-0002-4345-1237
person.identifier.ridM-5125-2013
person.identifier.scopus-author-id6604075916
rcaap.rightsrestrictedAccess
rcaap.typeconferenceObject
relation.isAuthorOfPublicationcfad5636-2c77-4db0-a3a0-d7eb97ce6bee
relation.isAuthorOfPublication.latestForDiscoverycfad5636-2c77-4db0-a3a0-d7eb97ce6bee

Files

Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
Small CPU times and fast interactivity in sonar.pdf
Size:
854.48 KB
Format:
Adobe Portable Document Format