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Flappy crab project: development of a digital educational game for teaching Music

dc.contributor.authorCardoso Gomes, Cristina Maria
dc.contributor.authorGomes, Jose
dc.contributor.authorOliveira, Lidia
dc.date.accessioned2019-11-20T15:07:56Z
dc.date.available2019-11-20T15:07:56Z
dc.date.issued2017
dc.description.abstractThis article proposes to approach the problematic of the introduction of strategies of gamification by means of technological didactic objects, succinctly describing the development of a digital educational game conceived with the objective of working areas such as auditory memory and the discrimination of heights, Simultaneous approach to the symbology proper to musical spelling. Based on the implementation of this game in pedagogical contexts, a study was carried out with the purpose of inferring or validating the thesis that the use of them adds value to the teaching and learning process. The results of which are presented herein.
dc.identifier.issn2166-0727
dc.identifier.urihttp://hdl.handle.net/10400.1/13284
dc.language.isopor
dc.peerreviewedyes
dc.publisherIEEE
dc.relation.ispartofseriesIberian Conference on Information Systems and Technologies
dc.titleFlappy crab project: development of a digital educational game for teaching Music
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceLisbon, Portugal
oaire.citation.title2017 12th Iberian Conference on Information Systems and Technologies (Cisti)
oaire.citation.title12th Iberian Conference on Information Systems and Technologies (Cisti)
person.familyNameGomes
person.givenNameJose
person.identifier.orcid0000-0003-4504-6208
rcaap.rightsrestrictedAccess
rcaap.typeconferenceObject
relation.isAuthorOfPublicationc45e9cb3-fbf7-4811-81ce-6d36fb2efc3a
relation.isAuthorOfPublication.latestForDiscoveryc45e9cb3-fbf7-4811-81ce-6d36fb2efc3a

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