Percorrer por autor "Martins, Paulo"
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- Beyond sun and sandPublication . Martins, Paulo; Correia, AntóniaSustainability is an essential concept in our modern world that requires examin ing current practices and implementing creative and sustainable solutions to fos ter significant societal change. Sustainable practices have become increasingly important, with organisations focusing on reducing their environmental impact and promoting social responsibility. It has been suggested in recent research by Vizcaino Suarez and Diaz Carrion (2018) that the tourism industry is closely inter connected and shaped by power dynamics among nations, organisations and social groups. As a result of these power dynamics, the tourism sector must continuously evolve through innovative and creative ideas, especially regarding sustainability and innovation. Sustainability in tourism primarily focuses on environmental preservation ef forts, which involve the effective management of resources to enhance the eco nomic and social aspects of the industry (Aslan & Rahman, 2018). As a result, Gössling et al. (2012) argue that sustainable tourism practices should promote bio diversity while protecting natural resources by reducing tourism’s environmental impact and supporting conservation efforts. Gökalp and Gökmen’s (2019) study recognises that natural resources and economic sustainability are interrelated, and that small and medium sized business can significantly contribute to sustainable tourism. Thus, energy efficient smart city planning has become vital to the sustain able green tourism industry and contributes to economic sustainability (Lu et al., 2021). In addition, Dredge and Jenkins (2007) suggest that sustainable tourism practices should balance the needs of tourists and residents in urban areas by estab lishing policies and regulations that encourage sustainable development, creating a link between sustainable economies, infrastructure and planning. Therefore, it is crucial to assess beach quality and understand tourist priorities to advance sus tainable coastal tourism, such as in the Algarve region (Correia & Crouch, 2003; Lukoseviciute & Panagopoulos, 2021).
- Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototypePublication . Fernandes, Luis Miguel Alves; Matos, Gonçalo Cruz; Azevedo, Diogo; Nunes, Ricardo Rodrigues; Paredes, Hugo; Morgado, Leonel; Barbosa, Luis Filipe; Martins, Paulo; Fonseca, Benjamim; Cristóvão, Paulo; de Carvalho, Fausto; Cardoso, BernardoGestural interaction devices emerged and originated various studies on multimodal human-computer interaction to improve user experience (UX). However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality (VR) environment: one as the helmsman aboard Vasco da Gama's fifteenth-century Portuguese ship and the other as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterisation of UX, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human-computer interaction.
