ICR2-Artigos (em revistas ou actas indexadas)
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Percorrer ICR2-Artigos (em revistas ou actas indexadas) por contribuidor "Marco Peresani"
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- Agent-based simulations reveal the possibility of multiple rapid northern routes for the second Neanderthal dispersal from Western to Eastern EurasiaPublication . Coco, Emily; Iovita, Radu; Marco PeresaniGenetic and archaeological evidence imply a second major movement of Neanderthals from Western to Central and Eastern Eurasia sometime in the Late Pleistocene. The genetic data suggest a date of 120−80 ka for the dispersal and the archaeological record provides an earliest date of arrival in the Altai by ca. 60 ka. Because the number of archaeological sites linking the two regions is very small, the exact route taken and its timing have been the matter of considerable debate. In particular, climate change in this period modified landscapes considerably, changing the cost of moving in different directions. Here, we apply agent-based least-cost path simulations for the first time to Neanderthals, showing that they most likely took a northern route through the Urals and southern Siberia under all climate scenarios. Agents leaving either the southern or the northern Caucasus Mountains reach the Altai in less than 2000 years during two time windows when the climate was mild, in MIS 5e (the Last Interglacial) and in MIS 3. The latter coincides with the dated presence of Neanderthals at Chagyrskaya and Okladnikov Caves in the Altai. The results of this modeling approach demonstrate a remarkable east-west geographic connectivity of northern Eurasia via river corridors despite the presumed barriers of the Ural Mountains and major north-south flowing rivers. Our results highlight the unique strengths of agentbased simulations to reconstruct pathways for ancient migrations.
- Virtual reconstruction of stone tool refittings by using 3D modelling and the Blender Engine: the application of the “ReViBE” protocol to the archaeological recordPublication . Sánchez-Martínez, Javier; Calmet, Katia; Martínez Moreno, Jorge; Roda Gilabert, Xavier; Marco PeresaniVisual representation of material culture plays a crucial role in prehistoric archaeology, from academic research to public outreach and communication. Scientific illustration is a valuable tool for visualising lithic artefacts and refittings, where technical attributes must be drawn to enhance our understanding of their significance. However, the representation of lithic refittings, which involve dynamic and sequential transformations of a volume, requires an alternative approach to traditional two-dimensional models such as photography or illustration. Advances in imaging technologies have improved our ability to capture and communicate the multifaceted nature of archaeological artefacts. In this context, we present the ReViBE protocol (Refitting Visualisation using Blender Engine), which integrates photogrammetry, 3D modelling and the animation software Blender (c) for the virtual representation of lithic refittings. This protocol allows the sequential study of core reduction phases and their associated flakes, as well as other aspects related to knapping decision making (core rotations, surface modifications, and direction and position of impact points). Thus, this method allows the visualisation of techno-cognitive aspects involved in core reduction through a step-by-step animation process. In addition, the 3D models and virtual reconstructions generated by ReViBE can be accessed through open repositories, in line with the principles of open science and FAIR (Findable, Accessible, Interoperable, and Reusable) data. This accessibility ensures that data on lithic technology and human behaviour are widely available, promoting transparency and knowledge sharing, and enabling remote lithic analysis. This in turn breaks down geographical barriers and encourages scientific collaboration.
