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Designing eBook interaction for mobile and contextual learning

dc.contributor.authorFigueiredo, Mauro
dc.contributor.authorBidarra, José
dc.contributor.authorNatálio, Carlos
dc.date.accessioned2017-04-06T14:40:46Z
dc.date.available2017-04-06T14:40:46Z
dc.date.issued2014
dc.description.abstractGiven the global spread of mobile platforms, such as iOS and Android, it is relevant to consider the potential of these devices in teaching and learning. Our exploratory research was designed to evaluate the possibility of using common ebook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we decided to use iBooks Author to built a first model of a dynamic book that may function as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9-10 years old, in Portuguese schools. This paper presents the design and features of this interactive book titled "Adventures in the Guadiana River", developed using the Apple iBook format, and especially set for the iPad retina. Because this is a proprietary format we also built a prototype following the EPUB3 standard and developed new ways to interact with content within this universal format. Preliminary tests with our prototypes revealed very good usability and promising pedagogical potential in the proposed models.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.isbn978-1-4799-4742-3
dc.identifier.otherAUT: MFI01071;
dc.identifier.urihttp://hdl.handle.net/10400.1/9147
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherInstitute of Electrical and Electronics Engineerspt_PT
dc.relation.publisherversionhttp://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=6999021pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMobile learningpt_PT
dc.subjectE-learningpt_PT
dc.subjectMultimediapt_PT
dc.subjecteBookpt_PT
dc.subjectGamebookpt_PT
dc.subjectiBookspt_PT
dc.subjectEPUB3pt_PT
dc.titleDesigning eBook interaction for mobile and contextual learningpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceDepartment of Informatics Aristotle University of Thessalonikipt_PT
oaire.citation.endPage13pt_PT
oaire.citation.startPage5pt_PT
oaire.citation.titleInternational Conference on Interactive Mobile Communication Technologies and Learning (IMCL2014)pt_PT
person.familyNameFigueiredo
person.givenNameMauro
person.identifier.ciencia-id2F1E-E93D-B252
person.identifier.orcid0000-0001-9394-4868
person.identifier.scopus-author-id22333823900
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication3bcfae6f-f5b9-4eb6-b12e-6d25f2865305
relation.isAuthorOfPublication.latestForDiscovery3bcfae6f-f5b9-4eb6-b12e-6d25f2865305

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