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Augmented reality system to assist inexperienced pool players

dc.contributor.authorFigueiredo, Mauro
dc.contributor.authorGomes, Cristina
dc.contributor.authorGomes, José
dc.contributor.authorLopes, João
dc.date.accessioned2017-03-23T14:37:29Z
dc.date.available2017-03-23T14:37:29Z
dc.date.issued2014-11
dc.description.abstractCombining mobile technologies with Augmented Reality (AR) has recently enabled the ubiquity of AR technologies in our everyday life. Many schools are implementing 1:1 iPad or Bring Your Own Device (BYOD) programs and in this way smartphones and tablets are being increasingly used by students to improve learning. There are many augmented reality (AR) applications available that can be used to create educational contents for these mobile devices. This paper surveys the most popular augmented reality applications and we select AR eco-systems to be used in daily teaching activities which are user friendly, do not require programming skills and are free. Different augmented reality technologies are explored in this paper to create teaching activities with animations, 3D models and other information to be shown on top of interactive documents. It is presented the creation of a novel augmented reality book that was developed with teachers and students. Several examples are also presented that are used in educational activities, from kindergarten to elementary and secondary schools, to improve reading, comprehension and learning of music. It is also presented the application of augmented reality to help students of the first year of mechanical engineering to better understand the drawing of orthographic views. These examples illustrate several approaches that were presented to students of Science Education at the Algarve University that will be future teachers.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.isbn978-960-474-395-7
dc.identifier.issn2227-4618
dc.identifier.otherAUT: MFI01071; JLO01039;
dc.identifier.urihttp://hdl.handle.net/10400.1/9105
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherWorld Scientific and Engineering Academy and Societypt_PT
dc.relation.publisherversionhttp://www.wseas.org/main/books/2014/Lisbon/EDU.pdfpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectE-learningpt_PT
dc.subjectAugmented realitypt_PT
dc.subjectM-learningpt_PT
dc.titleAugmented reality system to assist inexperienced pool playerspt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.conferencePlaceLisboapt_PT
oaire.citation.endPage72pt_PT
oaire.citation.startPage63pt_PT
oaire.citation.titleProceedings of the 13th International Conference on Education and Educational Technology (EDU '14)pt_PT
person.familyNameFigueiredo
person.givenNameMauro
person.identifier.ciencia-id2F1E-E93D-B252
person.identifier.orcid0000-0001-9394-4868
person.identifier.scopus-author-id22333823900
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication3bcfae6f-f5b9-4eb6-b12e-6d25f2865305
relation.isAuthorOfPublication.latestForDiscovery3bcfae6f-f5b9-4eb6-b12e-6d25f2865305

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