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Filme de animação e realidade aumentada. Desenvolvimento de um recurso de aprendizagem para o 2.º ciclo do ensino básico

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This article describes the process concerning the development and implementation of educational audio-visual technical resources. The resources were developed using stop-motion animation technique and deployed over a Technological Education (TE) textbook byAugmented Reality (AR) technology. These resources, drawn up in accordance with the principles set out in the Cognitive Theory of Multimedia Learning (TCAM) were made available for a student sample of the 2nd Cycle of basic education in a northern Portuguese public school.The prototypes were subject of a study in threeparts. The first, according to the Development Research methodology, consisted in the usability evaluation of the prototypes. The second, using the Instructional Material Motivation Survey (IMMS) (Keller 2009) based on ARCS motivation model (Keller 1987) intendto study the impact on the motivation of users.The third, using an experimental design (Kumar 2011), involving control and experimental groups, aims to know the impact on student learning achievements. This article presents the first part of the study. Early results suggest that the audio-visual prototypes implemented in the textbook, are easy to use and to learn complying with general usability parameters, and that the AR technology is mature enough to be used in educational contexts.

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Educational audio-visual technical resources Stop-motion Augmented reality Cognitive theory of multimedia learning

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Cine-club de Avanca

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