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Hosting eSports events: the quality-response-behavioural intentions relationship of eSports fans

datacite.subject.sdg08:Trabalho Digno e Crescimento Económico
datacite.subject.sdg09:Indústria, Inovação e Infraestruturas
datacite.subject.sdg11:Cidades e Comunidades Sustentáveis
dc.contributor.authorCerqueira, Luís
dc.contributor.authorRibeiro, Tiago
dc.contributor.authorAlmeida, Victor Manoel Cunha de
dc.date.accessioned2026-05-15T16:37:33Z
dc.date.available2026-05-15T16:37:33Z
dc.date.issued2025-06-09
dc.description.abstractIntroduction: The current study aims to explore how the physical environment of eSports events can influence fan affective responses and their future behavioral intentions. Following the Stimulus-Organism-Response (S-O-R) model, affective response (pleasure) is conceptualized as the organism (mediator) between the physical environment (stimulus) and behavioral intentions (response). Method: The dependent variables were revisit intention and word-of mouth, while demographic factors including age, education level, nationality, and event attendance to describe the sample and examine their potential influence. Data collection was carried out at a “Lisboa Games Week” event (n = 328) by using a self-administered questionnaire. A Confirmatory Factor Analysis analyzed the psychometric properties of the constructs and a subsequent Structural Equation Modelling examined the substantive hypotheses tested. Results: Results indicate that the physical environment quality positively influences the affective responses of fans, which motivates them to follow eSports events. Furthermore, fans affectively attached to an eSports event are more intent on revisiting it and making word-of-mouth recommendations about it. Discussion: A high standard service quality is a critical issue for event managers, marketeers, and publishers due to its impact on the behavioral and affective value creation towards the event.eng
dc.identifier.doi10.3389/fspor.2025.1547097
dc.identifier.issn2624-9367
dc.identifier.urihttp://hdl.handle.net/10400.1/28983
dc.language.isoeng
dc.peerreviewedyes
dc.publisherFrontiers Media SA
dc.relationResearch Centre for Tourism, Sustainability and Well-being
dc.relation.ispartofFrontiers in Sports and Active Living
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjecteSports events
dc.subjectPhysical environment
dc.subjectAffective responses
dc.subjectBehavioral intentions
dc.subjecteSports fans
dc.titleHosting eSports events: the quality-response-behavioural intentions relationship of eSports fanseng
dc.typejournal article
dspace.entity.typePublication
oaire.awardNumberUIDB/04020/2020
oaire.awardTitleResearch Centre for Tourism, Sustainability and Well-being
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDB%2F04020%2F2020/PT
oaire.citation.startPage1547097
oaire.citation.titleFrontiers in Sports and Active Living
oaire.citation.volume7
oaire.fundingStream6817 - DCRRNI ID
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameRibeiro
person.givenNameTiago
person.identifier.ciencia-id211A-0A29-AF82
person.identifier.orcid0000-0002-4307-8671
person.identifier.ridABC-7386-2020
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
relation.isAuthorOfPublication64550d06-1713-43bd-be54-a5ae2e8a33ca
relation.isAuthorOfPublication.latestForDiscovery64550d06-1713-43bd-be54-a5ae2e8a33ca
relation.isProjectOfPublicationfa579efb-63c0-486e-b05d-859542b73647
relation.isProjectOfPublication.latestForDiscoveryfa579efb-63c0-486e-b05d-859542b73647

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