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Simulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarve

dc.contributor.authorKikot, Tatiana
dc.contributor.authorCosta, Gonçalo
dc.contributor.authorMagalhães, Rui
dc.contributor.authorFernandes, Silvia Brito
dc.date.accessioned2014-06-19T13:15:51Z
dc.date.available2014-06-19T13:15:51Z
dc.date.issued2013
dc.description.abstractToday, in order to people or organizations survive in a changing environment it is essential to adapt. Learning provided to people is a key feature for an active response since it implies acquiring knowledge, skills and competencies to cope successfully with different circumstances. Literature has focused on how digital games support education because simulators represent dynamic models of real situations; so, their goal is to ensure that the player denotes his decisions consequences. When teaching certain skills through these games, a reflection stage is crucial to evaluate the experiences gathered during the simulation and promote knowledge appliance by participants into the real world. Due to its multiple scientific contributions, gaming can overlap a valid solution to prepare learners understanding regarding complex contexts. This research denotes an ongoing PhD research about the characteristics of a management course unit (at the University of Algarve, Portugal) that explores a business simulator- Cesim Global Challenge- for learning purposes, as well as the effectiveness of an integrative approach (new learning environments) on students’ engagement and dynamic learning outcomes. From the earlier empirical data is understandable game-based learning advantages and disadvantages within Management and Entrepreneurship courses.por
dc.identifier.doihttp://dx.doi.org/ 10.1016/j.protcy.2013.12.002
dc.identifier.otherAUT: SFE00975; RMM02544;
dc.identifier.urihttp://hdl.handle.net/10400.1/4432
dc.language.isoengpor
dc.peerreviewedyespor
dc.publisherElsevierpor
dc.relation.publisherversionhttp://www.sciencedirect.com/science/article/pii/S2212017313001564por
dc.subjectSimulation gamespor
dc.subjectIntegrative learningpor
dc.subjectGame-based learningpor
dc.subjectHigher educationpor
dc.subjectUniversity of Algarvepor
dc.titleSimulation games as tools for integrative dynamic learning: The case of the management course at the University of Algarvepor
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage21por
oaire.citation.startPage11por
oaire.citation.titleProcedia Technologypor
oaire.citation.volume9por
person.familyNameMagalhães
person.familyNameFernandes
person.givenNameRui
person.givenNameSilvia C. Pinto de Brito
person.identifier1588711
person.identifier.ciencia-idEE13-30D7-3937
person.identifier.ciencia-id9217-B2AC-769A
person.identifier.orcid0000-0002-0232-1276
person.identifier.orcid0000-0002-1699-5415
person.identifier.scopus-author-id56940271100
person.identifier.scopus-author-id36720504700
rcaap.rightsopenAccesspor
rcaap.typearticlepor
relation.isAuthorOfPublicationf8efb63c-1833-4a9f-862c-a4a1db652df5
relation.isAuthorOfPublicatione47354a0-f174-43ac-bab2-398103a8c296
relation.isAuthorOfPublication.latestForDiscoverye47354a0-f174-43ac-bab2-398103a8c296

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