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Research Project

“Jogos e Comunidades: Conter o Discurso de Ódio na rede”

Authors

Publications

Âmago: creative process of a Macanese video art
Publication . Costa, Susana; Tavares, Mirian; Mendes Da Silva, Bruno
In this article, we proceed from identifying inspirations and triggers in the creation process and the intention of the artistic object Amago. According to Salles [1], we understand that the existence of a purpose, even if of a general and vague character, is the first guide of unlimited freedom for creation. In this sense, we seek to represent biographical moments and narratives summoned in diegetic space and audiovisual language through visual metaphors and metonymy. The diachronic signification of experiences and inspirations is built through aesthetic options, such as slow motion, warm colors, parallel sound, and the option for semi-subaquatic images.
IN[the hate booth]: a gamified installation to contain online hate speech
Publication . Costa, Susana
In this article, we describe the Digital Media-Art project IN[The Hate Booth], an engaged installation game based on interactive fiction, developed to provide aesthetic enjoyment and, at the same time, a reflective experience around the theme of hate speech present in online video games and gaming communities.
Insights from a digital diary: exploring the creative process of the game-installation in[The Hate Booth]
Publication . Tavares, Mirian; Mendes da Silva, Bruno; Costas, Susana; Bidarra, José
This article proposes an approach to the creative gesture, particularly in digital art, and the methodologies that provide access to the process of creation. It suggests a study on the development of a digital journal to document and reflect on the creative process, with a specific focus on the In[The Hate Booth] project. Through analysing entries in the project's digital journal, the research explores the artistic process and the development of the artwork. The findings highlight how digital journals may ease idea exploration, conceptual breakthroughs, and critical insights of the creative work, also emphasizing the importance of documenting the process for digital preservation.
Âmago II: the creative process of an underwater vietnamese self-portrait
Publication . Costas, Susana; Mendes da Silva, Bruno
This short paper explores the legacy of video art, challenging conventions of representation and perception while blurring boundaries between physical and virtual realities. It focuses on the digital creation process of the video artwork Amago II, which delves into themes of self-representation, self-narratives, and cultural symbolism of spaces and objects. The video art employs visual metaphors to guide the viewer through a diachronic experience, reflecting deliberate technical and aesthetic choices. The culmination of these choices results in the presentation of the artwork and its reception by the audience.

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Contributors

Funders

Funding agency

Fundação para a Ciência e a Tecnologia

Funding programme

OE

Funding Award Number

UI/BD/150850/2021

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