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Authors
Advisor(s)
Abstract(s)
In this article, we describe the Digital Media-Art project IN[The Hate Booth], an engaged installation game based on interactive fiction, developed to provide aesthetic enjoyment and, at the same time, a reflective experience around the theme of hate speech present in online video games and gaming communities.
Description
Keywords
Media Art Online hate speech Interactive fiction Interactive game
Pedagogical Context
Citation
Publisher
IEEE
