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Advisor(s)
Abstract(s)
This short paper explores the legacy of video art, challenging conventions of representation and perception while blurring boundaries between physical and virtual realities. It focuses on the digital creation process of the video artwork Amago II, which delves into themes of self-representation, self-narratives, and cultural symbolism of spaces and objects. The video art employs visual metaphors to guide the viewer through a diachronic experience, reflecting deliberate technical and aesthetic choices. The culmination of these choices results in the presentation of the artwork and its reception by the audience.
Description
Keywords
Video art Cyberinstallation Digital creation processes Body Self-portrait Vietnam
Citation
Publisher
ACM