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Interactive design and gamification of eBooks for mobile and contextual learning

dc.contributor.authorFigueiredo, Mauro
dc.contributor.authorBidarra, José
dc.contributor.authorNatálio, Carlos
dc.date.accessioned2017-04-06T14:39:08Z
dc.date.available2017-04-06T14:39:08Z
dc.date.issued2015
dc.description.abstractGiven the global spread of mobile platforms like iOS and Android, it is relevant to consider the potential of these devices to teach and learn. Our exploratory research was designed to evaluate the possibility of using common eBook formats to create gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools, we decided to use iBooks Author to build a model of a dynamic book that may function as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9 to 10- year olds enrolled in Portuguese schools. This paper pre- sents the design and features of this interactive book titled "Adventures in the Guadiana River", developed using the Apple iBook format, and especially set for the iPad retina. Because this is a proprietary format, we also built a proto- type following the EPUB3 standard and developed new ways to interact with content within this universal format. Preliminary tests with our prototypes revealed very good usability and a promising pedagogical potential for the proposed models.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.3991/ijim.v9i3.4421pt_PT
dc.identifier.issn1865-7923
dc.identifier.otherAUT: MFI01071;
dc.identifier.urihttp://hdl.handle.net/10400.1/9146
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.relation.publisherversionhttp://online-journals.org/index.php/i-jim/issue/view/233pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMobile learningpt_PT
dc.subjectE-learningpt_PT
dc.subjectMultimediapt_PT
dc.subjecteBookpt_PT
dc.subjectGamebookpt_PT
dc.subjectiBooks authorpt_PT
dc.subjectEPUB3pt_PT
dc.titleInteractive design and gamification of eBooks for mobile and contextual learningpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage32pt_PT
oaire.citation.issue3pt_PT
oaire.citation.startPage24pt_PT
oaire.citation.titleInternational Journal of Interactive Mobile Technologiespt_PT
oaire.citation.volume9pt_PT
person.familyNameFigueiredo
person.givenNameMauro
person.identifier.ciencia-id2F1E-E93D-B252
person.identifier.orcid0000-0001-9394-4868
person.identifier.scopus-author-id22333823900
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication3bcfae6f-f5b9-4eb6-b12e-6d25f2865305
relation.isAuthorOfPublication.latestForDiscovery3bcfae6f-f5b9-4eb6-b12e-6d25f2865305

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