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The development of a gamebook for education

dc.contributor.authorFigueiredo, Mauro
dc.contributor.authorBidarra, José
dc.date.accessioned2017-04-06T14:33:01Z
dc.date.available2017-04-06T14:33:01Z
dc.date.issued2015
dc.description.abstractMobile technologies are becoming very accessible to students, due to advances in the development of technology and a simultaneous decline in hardware costs. In this way, it is relevant to consider the potential of these devices in teaching and learning. Our research was designed to evaluate the possibility of creating gamebooks (gamified books) that are effective in teaching and learning. After analyzing the features available in many free or open tools for making ebooks we find out that these tools were not appropriate creating gamebooks. This paper presents a novel interactive book, the gamebook (g-book): a book with a story that can be read sequentially or not. The main difference refers to the ability to choose different paths to the main characters or the unfolding of the history, as happens in games. We built a model of a dynamic book that functions as an educational game for "Environmental Studies", aimed at children in the 4th grade, mostly 9-10 years old, in Portuguese schools. This paper presents the design and features of this g-book titled "Adventures in the Guadiana River", implemented with the Unity3D platform that can be explored in iPhones, iPads, Android mobile devices and web browsers for the OSX and Windows platforms. Preliminary tests with our prototypes revealed very good usability and promising pedagogical potential in the proposed models.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.doi10.1016/j.procs.2015.09.276pt_PT
dc.identifier.issn1877-0509
dc.identifier.otherAUT: MFI01071;
dc.identifier.urihttp://hdl.handle.net/10400.1/9144
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherElsevierpt_PT
dc.relation.publisherversionhttp://www.sciencedirect.com/science/article/pii/S1877050915031221pt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectAugmented realitypt_PT
dc.subjectInformation and communication technologiespt_PT
dc.subjectM-learningpt_PT
dc.titleThe development of a gamebook for educationpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage331pt_PT
oaire.citation.startPage322pt_PT
oaire.citation.titleProcedia Computer Sciencept_PT
oaire.citation.volume67pt_PT
person.familyNameFigueiredo
person.givenNameMauro
person.identifier.ciencia-id2F1E-E93D-B252
person.identifier.orcid0000-0001-9394-4868
person.identifier.scopus-author-id22333823900
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication3bcfae6f-f5b9-4eb6-b12e-6d25f2865305
relation.isAuthorOfPublication.latestForDiscovery3bcfae6f-f5b9-4eb6-b12e-6d25f2865305

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