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Cabrita, Cristiano Lourenço

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Now showing 1 - 10 of 10
  • Genetic programming and bacterial algorithm for neural networks and fuzzy systems design
    Publication . Cabrita, Cristiano Lourenço; Botzheim, J.; Ruano, Antonio; Kóczy, László T.
    In the field of control systems it is common to use techniques based on model adaptation to carry out control for plants for which mathematical analysis may be intricate. Increasing interest in biologically inspired learning algorithms for control techniques such as Artificial Neural Networks and Fuzzy Systems is in progress. In this line, this paper gives a perspective on the quality of results given by two different biologically connected learning algorithms for the design of B-spline neural networks (BNN) and fuzzy systems (FS). One approach used is the Genetic Programming (GP) for BNN design and the other is the Bacterial Evolutionary Algorithm (BEA) applied for fuzzy rule extraction. Also, the facility to incorporate a multi-objective approach to the GP algorithm is outlined, enabling the designer to obtain models more adequate for their intended use.
  • Genetic programming and bacterial algorithm for neural networks and fuzzy systems design
    Publication . Cabrita, Cristiano Lourenço; Botzheim, J.; Ruano, Antonio; Kóczy, László T.
    In the field of control systems it is common to use techniques based on model adaptation to carry out control for plants for which mathematical analysis may be intricate. Increasing interest in biologically inspired learning algorithms for control techniques such as Artificial Neural Networks and Fuzzy Systems is in progress. In this line, this paper gives a perspective on the quality of results given by two different biologically connected learning algorithms for the design of B-spline neural networks (BNN) and fuzzy systems (FS). One approach used is the Genetic Programming (GP) for BNN design and the other is the Bacterial Evolutionary Algorithm (BEA) applied for fuzzy rule extraction. Also, the facility to incorporate a multi-objective approach to the GP algorithm is outlined, enabling the designer to obtain models more adequate for their intended use.
  • Supervised training algorithms for B-spline neural networks and fuzzy systems
    Publication . Ruano, Antonio; Cabrita, Cristiano Lourenço; Oliveira, J. V.; Tikk, D.; Kóczy, László T.
    Complete supervised training algorithms for B-spline neural networks and fuzzy rule-based systems are discussed. By introducing the relationships between B-spline neural networks and Mamdani (satisfying certain assumptions) fuzzy model, training algorithms developed initially for neural networks can be adapted to fuzzy systems. The standard training criterion is reformulated, by separating the linear and nonlinear parameters. By employing this reformulated criterion with the Levenberg-Marquardt algorithm, a new training method, offering a fast rate of convergence is obtained. It is also shown that the standard Error-Back Propagation algorithm, the most common training method for this class of systems, exhibits a very poor performance.
  • Genetic and bacterial programming for B-spline neural networks design
    Publication . Ruano, Antonio; Botzheim, J.; Cabrita, Cristiano Lourenço; Kóczy, László T.
    The design phase of B-spline neural networks is a highly computationally complex task. Existent heuristics have been found to be highly dependent on the initial conditions employed. Increasing interest in biologically inspired learning algorithms for control techniques such as Artificial Neural Networks and Fuzzy Systems is in progress. In this paper, the Bacterial Programming approach is presented, which is based on the replication of the microbial evolution phenomenon. This technique produces an efficient topology search, obtaining additionally more consistent solutions.
  • B-spline and neuro-fuzzy models design with function and derivative equalities
    Publication . Cabrita, Cristiano Lourenço; Ruano, Antonio
    The design of neuro-fuzzy models is still a complex problem, as it involves not only the determination of the model parameters, but also its structure. Of special importance is the incorporation of a priori information in the design process. In this paper two known design algorithms for B-spline models will be updated to account for function and derivatives equality restrictions, which are important when the neural model is used for performing single or multi-objective optimization on-line.
  • Design of B-spline neural networks using a bacterial programming approach
    Publication . Cabrita, Cristiano Lourenço; Botzheim, J.; Ruano, Antonio; Kóczy, László T.
    The design phase of B-spline neural networks represents a very high computational task. For this purpose, heuristics have been developed, but have been shown to be dependent on the initial conditions employed. In this paper a new technique, Bacterial Programming, is proposed, whose principles are based on the replication of the microbial evolution phenomenon. The performance of this approach is illustrated and compared with existing alternatives.
  • A hybrid training method for B-spline neural networks
    Publication . Cabrita, Cristiano Lourenço; Botzheim, J.; Ruano, Antonio; Kóczy, László T.
    Current and past research has brought up new views related to the optimization of neural networks. For a fixed structure, second order methods are seen as the most promising. From previous works we have shown how second order methods are of easy applicability to a neural network. Namely, we have proved how the Levenberg-Marquard possesses not only better convergence but how it can assure the convergence to a local minima. However, as any gradient-based method, the results obtained depend on the startup point. In this work, a reformulated Evolutionary algorithm - the Bacterial Programming for Levenberg-Marquardt is proposed, as an heuristic which can be used to determine the most suitable starting points, therefore achieving, in most cases, the global optimum.
  • Genetic and bacterial programming for B-Spline neural networks design
    Publication . Botzheim, J.; Cabrita, Cristiano Lourenço; Kóczy, László T.; Ruano, Antonio
    The design phase of B-spline neural networks is a highly computationally complex task. Existent heuristics have been found to be highly dependent on the initial conditions employed. Increasing interest in biologically inspired learning algorithms for control techniques such as Artificial Neural Networks and Fuzzy Systems is in progress. In this paper, the Bacterial Programming approach is presented, which is based on the replication of the microbial evolution phenomenon. This technique produces an efficient topology search, obtaining additionally more consistent solutions.
  • Training neuro-fuzzy models using evolution based algorithms
    Publication . Cabrita, Cristiano Lourenço; Ruano, Antonio; Fonseca, C. M.
    The normal design process for neural networks or fuzzy systems involve two different phases: the determination of the best topology, which can be seen as a system identification problem, and the determination of its parameters, which can be envisaged as a parameter estimation problem. This latter issue, the determination of the model parameters (linear weights and interior knots) is the simplest task and is usually solved using gradient or hybrid schemes. The former issue, the topology determination, is an extremely complex task, especially if dealing with real-world problems.
  • Completely supervised training algorithms for B-spline neural networks and neuro-fuzzy systems
    Publication . Ruano, Antonio; Cabrita, Cristiano Lourenço; Oliveira, J. V.; Kóczy, László T.
    Complete supervised training algorithms for B-spline neural networks and fuzzy rule-based systems are discussed. By interducing the relationship between B-spline neural networks and certain types of fuzzy models, training algorithms developed initially for neural networks can be adapted by fuzzy systems.