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Advisor(s)
Abstract(s)
Interactive films depend on the participation of viewers. This participation usually translates into
making decisions that determine the sequence of the narrative. Many interactive films make use
of an interaction design that reduces the viewer’s immersiveness by interrupting the narrative to
allow choices and the use of graphics to alert about decision points. This article describes how
“Dialectical Polyptych” focuses on the possibility of creating an interactive aesthetic experience of
filmic visualization without the interference of visual elements, allowing immersive participation
with a transparent interface.
Description
Keywords
Art Installation Audiovisual Interactive Film Mobile Devices Multinarrative
Citation
Publisher
IGI Global