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- Cadavre Exquis ExpandadedPublication . Mendes Da Silva, Bruno; Tavares, MirianThe question of time and its relation to cinema is the common thread in this paper. Through research based on experimental practice, this paper explores, firstly, the psychosomatic processes that may give the viewer different perceptions of time. Secondly, it will provide the viewer with the possibility of intervening in the film narrative in a disruptive way, offering the viewer the potentialities of the surrealist game Cadavre Exquis, regarding the possibility of subverting the filmic discourse; finally, the paper describes an interatvive film installation named Cadvre Exquis Expanded.
- Considerando o tempo (e o cinema [interativo]) –primeira partePublication . Silva, Bruno; Tavares, Mirian; Costa, Susana; Reia-Baptista, VítorEste artigo encontra-se dividido em duas partes: Considerando otempo (e o cinema [interativo]) –primeira partee Considerando otempo (e o cinema [interativo]) –segunda parte. Na primeira parte abordaremos discussões relativas à ideia de tempo cronológico: modelos temporais, relação entre tempo e linguagem cinematográfica e, finalmente, a questão do tempo no cinema interativo. Neste sentido, tendocomo ponto de partida as experiências interativas O livro dos Mortos(http://oscaminhosquesebifurcam.com/livros-dos-mortos.html) e Neblina (http://oscaminhosquesebifurcam.com/neblina.html#neblinaimagem), que integram o projeto Os Caminhos que se Bifurcam, desenvolvido no Centro de Investigação em Artes e Comunicação (CIAC). Na segunda parte do artigo pretendemos desenvolver ideias relativas às possibilidades de experimentação de interatividade na linguagem cinematográfica, mantendo como pano de fundo a questão do tempo.
- Insights about an interactive film installationPublication . Mendes Da Silva, Bruno; Araújo, António; Tavares, Mirian; Costa, Susana; António, Rui; Monteiro, PaulaThe question of time and its relation to cinema is the common thread in this paper. Through research based on experimental practice, this paper explores, firstly, the psychosomatic processes that may give the viewer different perceptions of time. Secondly, it describes the working process of a film that intends to provide the viewer with the possibility of intervening in the film narrative in a disruptive way, seeking the possibility of subverting the filmic discourse.
- Safara - Sonho Lúcido 2020: Investigação baseada na prática artísticaPublication . Perfeito, A.; Tavares, MirianO presente texto debruça-se sobre a performance de live cinema “Safara — Sonho Lúcido 2020”. Trata-se de uma curta-metragem com uma performer (que se encontra em frente da projeção) a manipular os elementos áudio e visuais em tempo real — recorrendo às técnicas e ferramentas do género Veejaying (um computador e um controlador MIDI), à música generativa e a uma narração ao vivo. Os conteúdos visuais são: fotografias analógicas (formato 35mm que foram posteriormente digitalizadas); textos animados; efeitos visuais áudio reativos. O resultado é um espetáculo imersivo no qual o espetador assiste a um filme, com a particularidade de a personagem principal estar fora do ecrã (a performer). O processo de criação artística — que descrevemos em detalhe neste documento — foi baseado no conceito de narração cinematográfica para Syd Field, sobre psicologia dos sonhos lúcidos e, por último, sobre reflexões de autores do século XX que associavam o fluxo do funcionamento da mente ao fluxo do cinema.
- The Forking Paths revisited: experimenting on interactive filmPublication . Mendes Da Silva, Bruno; Reia-Baptista, Vítor; Tavares, Mirian; António, RuiBased on the triad film-interactivity-experimentation, the applied research project The Forking Paths, developed at the Centre for Research in Arts and Communication (CIAC), endeavours to find alternative narrative forms in the field of Cinema and, more specifically, in the subfield of Interactive Cinema. The films in the project The Forking Paths invest in the interconnectivity between the film narrative and the viewer, who is given the possibility to be more active and engaged. At same time, the films undertake a research on the development of audio-visual language. The project is available at an online platform, which aims to foster the creation and web hosting of other Interactive Cinema projects in its different variables. This article focusses on the three films completed up to the moment: Haze, The Book of the Dead, and Waltz.
- Mapping intangibilities in creative tourism territories through tangible objects: a methodological approach for developing creative tourism offersPublication . Cabeça, Sónia Moreira; Gonçalves, Alexandra; Marques, João Filipe; Tavares, MirianWhat can people express about their places through the objects that they valorise and link to their territory? Can objects create narratives about a place's identity and collect significant cultural information that locate people in their places? Can such cultural mapping be a useful tool in the design of creative tourist offers? The Project CREATOUR held a series of Idea Laboratories with several entities that provide creative tourism experiences, approaching cultural mapping through objects as a tool for regional actors to discover what is 'so special' about their places, a way to link tourism offers with the community where they take place. These exercise lead participants to remark on the importance and idiosyncrasy of their regions and evidenced the importance of cultural mapping to a more sustainable offer and the overall marketing of destinations. Mapping intangibilities through tangible objects helped to capture what gives meaning to particular places.
- It's online, it's news: appropriation of viral narratives by the digital pressPublication . Martins, Ana; Novoa Fernández, Olivia; Aguaded, Ignacio; Tavares, MirianAt the crossway between information and entertainment, memes and newsgames are some of the news formats which, made viral in social networks, complement the informational experience and compete with the traditional news media in constructing alternative readings of the real. If in the light of Bakhtin (2002), journalism can be understood as a secondary discursive genre that feeds on primary genres (pp. 61-62), how is one to understand the circulation of these discourses produced from journalistic events in social networks? On the other hand, how are these narratives appropriated by the media? What functions do they play in media discourse? In this article we present some examples of products created from events of political impact. Thereafter, we discuss, by the analysis of a set of news stories, how the digital press, in the Iberian context, makes use of them. The purpose of this article is to contribute to the reflection on how the news media relate to these new narratives.
- Os caminhos que se bifurcam: hipóteses de interatividade para o cinema do futuroPublication . Tavares, Mirian; Silva, Bruno; Reia-Baptista, VítorEste projeto de pós-doutoramento pretende continuar, numa perspectiva de investigação aplicada, a tese de doutoramento, eminentemente teórica, “Eterno Presente, o tempo na contemporaneidade” (2008), que deu origem ao livro “A Máquina Encravada, a questão do tempo nas relações entre Cinema, Banda Desenhada e Contemporaneidade” (2010). Foram desenvolvidas experiências no âmbito do cinema interativo integradas na plataforma online do projeto oscaminhosquesebifurcam.com. A plataforma propõe reunir filmes experimentais interativos de distintas origens, géneros e tipologias que procurem desenvolver novas relações entre o espetador que intervém e a narrativa.
- Idea laboratories: providing tools for creative tourism agentsPublication . Cabeça, Sónia Moreira; Gonçalves, Alexandra; Marques, João Filipe; Tavares, MirianIn Portugal, the project CREATOUR - Creative Tourism Destination Development in Small Cities and Rural Areas - has been working with a range of cultural/creative organizations (pilots) that are implementing new creative tourism experiences in the Portuguese territory. To improve their offers, CREATOUR carried out, between April 2017 and May 2019, a series of Idea Laboratories as a means to support content development, readjust and discuss pilot initiatives, and exchange experience and knowledge. These IdeaLabs focused on collaborative processes that accompanied all stages of the development of a creative tourism activity, from ideation to prototyping. One of the major needs was to establish a series of instruments to make a critical assessment of the laboratories' outcomes, to better understand if this type of collaborative process can be helpful in the designing of cultural tourism activities. This paper intends to disclosure the methodology used and the instruments created to evaluate the eficiency of the IdeaLabs and to present the results of such evaluation in a qualitative and comprehensive approach. By creating a methodology and a series of instruments, the evaluation process assessed the impacts of the IdeaLabs in the participants' ideas and strategies, and allowed us to better understand the creative and cultural organization's needs when implementing creative tourism experiences.
- A história encenada: o processo do rei, de João Mario Grilo, a imagem melancólica de um paísPublication . Tavares, MirianThis text analyses Joao Mario Grilo's film: O Processo do Rei (The King's Trial) (1989). Based on the trial of Afonso VI, the director was able to remain faithful to the seventeenth century historical setting, but at the same time give it a contemporary feel, while exploring eternal and recurrent aspects of the story itself. Cinema, in this film, works as a stage where the story reveals the scenography that history books habitually conceal. In order to thoroughly examine the issues raised by this text, the article discusses the relationship between cinema and theatre starting with the concept of mise en scene. What joins and separates these two artistic forms? How has cinema built its own mise en scene throughout its history while resorting mostly to editing?
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