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Abstract(s)
The main goal of this thesis is to try to understand the functioning of the
visual cortex through the development of computational models. In the
input layer V1 of the visual cortex there are simple, complex and endstopped
cells. These provide a multi-scale representation of objects and
scene in terms of lines, edges and keypoints. In this thesis we combine
recent progress concerning the development of computational models of
these and other cells with processes in higher cortical areas V2 and V4
etc. Three pertinent challenges are discussed: (i) object recognition embedded
in a cortical architecture; (ii) brightness perception, and (iii)
painterly rendering based on human vision. Specific aspects are Focusof-
Attention by means of keypoint-based saliency maps, the dynamic
routing of features from V1 through higher cortical areas in order to
obtain translation, rotation and size invariance, and the construction of
normalized object templates with canonical views in visual memory. Our
simulations show that the multi-scale representations can be integrated
into a cortical architecture in order to model subsequent processing steps:
from segregation, via different categorization levels, until final object
recognition is obtained. As for real cortical processing, the system starts
with coarse-scale information, refines categorization by using mediumscale
information, and employs all scales in recognition. We also show
that a 2D brightness model can be based on the multi-scale symbolic
representation of lines and edges, with an additional low-pass channel
and nonlinear amplitude transfer functions, such that object recognition
and brightness perception are combined processes based on the same information.
The brightness model can predict many different effects such
as Mach bands, grating induction, the Craik-O’Brien-Cornsweet illusion
and brightness induction, i.e. the opposite effects of assimilation (White
effect) and simultaneous brightness contrast. Finally, a novel application
is introduced: painterly rendering has been linked to computer vision,
but we propose to link it to human vision because perception and painting
are two processes which are strongly interwoven.
Description
Tese de dout., Engenharia Electrónica e de Computadores, Faculdade de Ciência e Tecnologia, Universidade do Algarve, 2007
Keywords
Teses Modelos computacionais Córtex visual