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Live cinema: composing linear narratives through untouchable interfaces and the performers' body movements

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This paper discusses the concept of "live cinema" — a sub-genre of digital media art — through the ideas and perspectives of theoretical authors, from the silent film era to the digital media art era. It reflects on issues relating to narratives and interactivity, analyzing four works of live cinema: Super Everything, Massive Attack vs Adam Curtis, Moda Vestra and Safara — Lucid Dream 2020. By way of comparison, the same issues are addressed in three artistic projects from other subgenres of digital media art: Cadavre Exequis (interactive film), Stephen Kloss (audiovisual performance), Hantrakul & Kaczmarek (electronic music). The author proposes to develop a theoretical basis of reference, to compose linear narratives in live cinema performances, through untouchable interfaces and the performers' body movements. The present study is the intermediate results of a PhD thesis, with a practice-based research methodology in artistic practice.

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Palavras-chave

Live cinema Untouchable interfaces Body movements Cinema ao vivo Interfaces intocáveis Movimentos corporais Performer

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Editora

Association for Computing Machinery (ACM)

Licença CC

Sem licença CC

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