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  • Insights about an interactive film installation
    Publication . Mendes Da Silva, Bruno; Araújo, António; Tavares, Mirian; Costa, Susana; António, Rui; Monteiro, Paula
    The question of time and its relation to cinema is the common thread in this paper. Through research based on experimental practice, this paper explores, firstly, the psychosomatic processes that may give the viewer different perceptions of time. Secondly, it describes the working process of a film that intends to provide the viewer with the possibility of intervening in the film narrative in a disruptive way, seeking the possibility of subverting the filmic discourse.
  • The Forking Paths revisited: experimenting on interactive film
    Publication . Mendes Da Silva, Bruno; Reia-Baptista, Vítor; Tavares, Mirian; António, Rui
    Based on the triad film-interactivity-experimentation, the applied research project The Forking Paths, developed at the Centre for Research in Arts and Communication (CIAC), endeavours to find alternative narrative forms in the field of Cinema and, more specifically, in the subfield of Interactive Cinema. The films in the project The Forking Paths invest in the interconnectivity between the film narrative and the viewer, who is given the possibility to be more active and engaged. At same time, the films undertake a research on the development of audio-visual language. The project is available at an online platform, which aims to foster the creation and web hosting of other Interactive Cinema projects in its different variables. This article focusses on the three films completed up to the moment: Haze, The Book of the Dead, and Waltz.
  • The lives of others: an interactive installation
    Publication . António, Rui; Mendes Da Silva, Bruno; Rodrigues, João; Tavares, Mirian
    “The lives of others” is an interactive audiovisual installation that is based on a voyeuristic approach of the binomial inside / outside and private / public, between the finished product presentable to the public and the mechanism that generates it. This mechanism consisting of physical devices and logical-mathematical instructions usually remains in the private sphere, is the interior of the work that is not seen, which belongs only to the creator / author. “the lives of others” quest for demystify the separation of the visual apparatus and the mechanism that generates this external system, making both visible and bringing to the public sphere the elements usually hidden.
  • Dialectical Polyptych: an interactive movie installation
    Publication . Mendes Da Silva, Bruno; António, Rui; Rodrigues, João; Tavares, Mirian
    Most of the known video games developed by important software companies usually establish an approach to the cinematic language in an attempt to create a perfect combination of narrative, visual technique and interaction. Unlike most video games, interactive film narratives normally involve an interruption in time whenever the spectator has to make choices. “Dialectical Polyptych” is an interactive movie included in a project called “Characters looking for a spectactor”, which aims to give the spectator on-the-fly control over film editing, thus exploiting the role of the spectator as an active subject in the presented narrative. This paper presents an installation based on a mobile device, which allows seamless real-time interactivity with the movie. Different finger touches in the screen allow the spectator to alternate between two parallel narratives, both producing a complementary narrative, and change the angle or shot within each narrative.
  • Experimenting on film: technology meets arts
    Publication . António, Rui; Mendes Da Silva, Bruno; Rodrigues, João; Tavares, Mirian
    Interactive films depend on the participation of viewers. This participation usually translates into making decisions that determine the sequence of the narrative. Many interactive films make use of an interaction design that reduces the viewer’s immersiveness by interrupting the narrative to allow choices and the use of graphics to alert about decision points. This article describes how “Dialectical Polyptych” focuses on the possibility of creating an interactive aesthetic experience of filmic visualization without the interference of visual elements, allowing immersive participation with a transparent interface.
  • Dialectical polyptych: an interactive movie
    Publication . António, Rui; Silva, Bruno; Rodrigues, J. M. F.
    Most of the known video games developed by big software companies usually establish an approach to the cinematic language in an attempt to create a perfect combination of narrative, visual technique and interaction. Unlike most video games, interactive film narratives normally involve an interruption in time whenever the spectator has to make choices. “Dialectical Polyptych” is an interactive movie included in a project called “Characters looking for a spect-actor”, which aims to give the spectator on-the-fly control over film editing, thus exploiting the role of the spectator as an active subject in the presented narrative. This paper presents a system based on a 3D sensor for tracking the spectator's movements and positions, which allows seamless real-timeinteractivity with the movie. Different positions of the body prompt a change in the angle or shot within each narrative, and hand swipes allow the spectator to alternate between the two parallel narratives, both producing a complementary narrative.
  • Plataforma de filmes com sequência aleatória: organic film
    Publication . António, Rui; Tavares, Mirian; Silva, Bruno
    Este projeto pretende explorar uma possibilidade de visualização fílmica, num contexto de partilha em rede, utilizando a interação em conjunto com a aleatoriedade programada. Assim, o utilizador é convidado a participar através da contribuição de conteúdos, carregando filmes, e também a interagir criando pontos de corte na edição. Esta interação do utilizador em conjunto com a aleatoriedade computacional, irá gerar os filmes com sequência aleatória: os filmes orgânicos. O aleatório no cinema contraria a linearidade tradicional da montagem preestabelecida, permitindo a criação de uma obra aberta. Os filmes com sequência aleatória permitem múltiplas leituras e recusam qualquer chave última e estável.